Now, in the cell view window, delete the duplicate. Open the duplicate up by double clicking on it. In the Cell View Window, look for aaaMarkers. esp you're porting over and set it to Active File-it will load the masters it needs. Open the CK (DL it by going to and DL the launcher) and under File>Data. You're going to want to fire up NIFOptimizer, and then point it to that folder (the Meshes folder) and run. Inside the Data folder of the mod (if there is one, usually for mods that put new assets into the game you can use, like armor for instance), there will be a mesh folder. DL the mod manually, extract the BSA (if there is one) to a temporary folder using BSAOpt.Ģ. Shalikran posted this thread to show how 圆4 has changed and how to port things over. I literally just posted this in another thread a half hour ago: Aside from the *censored*s who I'm sure are snickering behind their monitors.lol You could try porting it over yourself.